e986ee4135
- Removed all scraping-related functionality, including routes, handlers, services, and repository methods, to streamline the tender management system. - Updated the tender API to focus solely on tender management, enhancing endpoints for listing, retrieving, and updating tenders. - Improved Swagger documentation to reflect the removal of scraping endpoints and the addition of new tender-related features. - Ensured adherence to Clean Architecture principles throughout the refactoring process, maintaining a clear separation of concerns.
154 lines
6.1 KiB
Go
154 lines
6.1 KiB
Go
package scraping
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import "time"
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// ScrapingJobType represents the type of scraping job
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type ScrapingJobType string
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const (
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ScrapingJobTypeTEDScraper ScrapingJobType = "ted_scraper"
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ScrapingJobTypeManual ScrapingJobType = "manual"
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ScrapingJobTypeAPI ScrapingJobType = "api"
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ScrapingJobTypeBulkImport ScrapingJobType = "bulk_import"
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)
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// ScrapingJobStatus represents the status of a scraping job
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type ScrapingJobStatus string
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const (
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ScrapingJobStatusPending ScrapingJobStatus = "pending"
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ScrapingJobStatusRunning ScrapingJobStatus = "running"
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ScrapingJobStatusCompleted ScrapingJobStatus = "completed"
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ScrapingJobStatusFailed ScrapingJobStatus = "failed"
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ScrapingJobStatusCancelled ScrapingJobStatus = "cancelled"
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)
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// JobProgress represents the progress of a scraping job
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type JobProgress struct {
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ProcessedCount int `bson:"processed_count" json:"processed_count"`
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TotalCount int `bson:"total_count" json:"total_count"`
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SuccessCount int `bson:"success_count" json:"success_count"`
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ErrorCount int `bson:"error_count" json:"error_count"`
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Percentage float64 `bson:"percentage" json:"percentage"`
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CurrentStep string `bson:"current_step" json:"current_step"`
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}
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// JobResults represents the results of a scraping job
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type JobResults struct {
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TotalProcessed int `bson:"total_processed" json:"total_processed"`
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TotalCreated int `bson:"total_created" json:"total_created"`
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TotalUpdated int `bson:"total_updated" json:"total_updated"`
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TotalSkipped int `bson:"total_skipped" json:"total_skipped"`
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TotalErrors int `bson:"total_errors" json:"total_errors"`
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ProcessingErrors []string `bson:"processing_errors,omitempty" json:"processing_errors,omitempty"`
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Summary string `bson:"summary,omitempty" json:"summary,omitempty"`
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}
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// ScrapingJob represents a scraping job entity
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type ScrapingJob struct {
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ID string `bson:"_id,omitempty" json:"id"`
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Type ScrapingJobType `bson:"type" json:"type"`
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Status ScrapingJobStatus `bson:"status" json:"status"`
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StartedAt int64 `bson:"started_at" json:"started_at"` // Unix seconds
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CompletedAt *int64 `bson:"completed_at,omitempty" json:"completed_at,omitempty"` // Unix seconds
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Duration *int64 `bson:"duration,omitempty" json:"duration,omitempty"` // Duration in seconds
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Progress JobProgress `bson:"progress" json:"progress"`
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Results JobResults `bson:"results" json:"results"`
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Errors []string `bson:"errors,omitempty" json:"errors,omitempty"`
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Config map[string]interface{} `bson:"config,omitempty" json:"config,omitempty"`
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CreatedAt int64 `bson:"created_at" json:"created_at"` // Unix seconds
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UpdatedAt int64 `bson:"updated_at" json:"updated_at"` // Unix seconds
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}
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// ScrapingState represents the state of the scraping process
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type ScrapingState struct {
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ID string `bson:"_id,omitempty" json:"id"`
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LastProcessedYear int `bson:"last_processed_year" json:"last_processed_year"`
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LastProcessedNumber int `bson:"last_processed_number" json:"last_processed_number"`
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LastRunAt int64 `bson:"last_run_at" json:"last_run_at"` // Unix seconds
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NextRunAt int64 `bson:"next_run_at" json:"next_run_at"` // Unix seconds
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IsRunning bool `bson:"is_running" json:"is_running"`
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CurrentJobID string `bson:"current_job_id,omitempty" json:"current_job_id,omitempty"`
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CreatedAt int64 `bson:"created_at" json:"created_at"` // Unix seconds
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UpdatedAt int64 `bson:"updated_at" json:"updated_at"` // Unix seconds
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}
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// GetJobID returns the scraping job ID
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func (j *ScrapingJob) GetJobID() string {
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return j.ID
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}
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// IsActive returns true if the job is actively running
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func (j *ScrapingJob) IsActive() bool {
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return j.Status == ScrapingJobStatusRunning || j.Status == ScrapingJobStatusPending
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}
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// IsCompleted returns true if the job has completed (successfully or with failure)
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func (j *ScrapingJob) IsCompleted() bool {
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return j.Status == ScrapingJobStatusCompleted || j.Status == ScrapingJobStatusFailed || j.Status == ScrapingJobStatusCancelled
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}
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// GetProgressPercentage calculates and returns the progress percentage
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func (j *ScrapingJob) GetProgressPercentage() float64 {
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if j.Progress.TotalCount == 0 {
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return 0
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}
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return float64(j.Progress.ProcessedCount) / float64(j.Progress.TotalCount) * 100
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}
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// UpdateProgress updates the job progress
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func (j *ScrapingJob) UpdateProgress(processed, total, success, errors int, step string) {
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j.Progress.ProcessedCount = processed
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j.Progress.TotalCount = total
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j.Progress.SuccessCount = success
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j.Progress.ErrorCount = errors
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j.Progress.CurrentStep = step
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j.Progress.Percentage = j.GetProgressPercentage()
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j.UpdatedAt = time.Now().Unix()
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}
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// AddError adds an error to the job
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func (j *ScrapingJob) AddError(error string) {
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if j.Errors == nil {
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j.Errors = make([]string, 0)
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}
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j.Errors = append(j.Errors, error)
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j.UpdatedAt = time.Now().Unix()
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}
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// MarkCompleted marks the job as completed
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func (j *ScrapingJob) MarkCompleted(status ScrapingJobStatus, results JobResults) {
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j.Status = status
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j.Results = results
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completedAt := time.Now().Unix()
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j.CompletedAt = &completedAt
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if j.StartedAt > 0 {
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duration := completedAt - j.StartedAt
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j.Duration = &duration
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}
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j.UpdatedAt = completedAt
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}
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// IsStateRunning returns true if the scraping state indicates a job is running
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func (s *ScrapingState) IsStateRunning() bool {
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return s.IsRunning
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}
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// MarkAsRunning marks the state as running with a job ID
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func (s *ScrapingState) MarkAsRunning(jobID string) {
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s.IsRunning = true
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s.CurrentJobID = jobID
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s.LastRunAt = time.Now().Unix()
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s.UpdatedAt = time.Now().Unix()
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}
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// MarkAsCompleted marks the state as completed
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func (s *ScrapingState) MarkAsCompleted(year, number int) {
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s.IsRunning = false
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s.CurrentJobID = ""
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s.LastProcessedYear = year
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s.LastProcessedNumber = number
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s.NextRunAt = time.Now().Add(4 * time.Hour).Unix() // Schedule next run in 4 hours
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s.UpdatedAt = time.Now().Unix()
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}
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